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Argon Gas
Krusual Covert Operators Minmatar Republic
11
|
Posted - 2013.08.14 11:38:00 -
[1] - Quote
So I did the math... Logistics get inherent 5hp/s. Gallente Logi also has 5 low slots.
Base armor HP * 1.25 (Skill bonus) = 225 HP + 148.5 (Complex plate after the buff + 10%) * 4 = 819 armor + 80 base shields * 1.25 = 919 + 72.6 (single extender) = 991.6 HP
Now, you got 1 low slot for a armor repairer, which puts you at 11.65 hp/s. And you got two high slots, for either even more shields, OR two complex damage mods.
So in total: 991.6 eHP 11.65hp/s regen +20% damage And four equipment slots
I've said it before and I'll say it again: Drop the inherent 5hp/s regen and remove the extra high/low slots they got from the assault variant. |
Argon Gas
Krusual Covert Operators Minmatar Republic
11
|
Posted - 2013.08.14 11:43:00 -
[2] - Quote
Guinevere Bravo wrote:Argon Gas wrote:So I did the math... Logistics get inherent 5hp/s. Gallente Logi also has 5 low slots.
Base armor HP * 1.25 (Skill bonus) = 225 HP + 148.5 (Complex plate after the buff + 10%) * 4 = 819 armor + 80 base shields * 1.25 = 919 + 72.6 (single extender) = 991.6 HP
Now, you got 1 low slot for a armor repairer, which puts you at 11.65 hp/s. And you got two high slots, for either even more shields, OR two complex damage mods.
So in total: 991.6 eHP 11.65hp/s regen +20% damage And four equipment slots
I've said it before and I'll say it again: Drop the inherent 5hp/s regen and remove the extra high/low slots they got from the assault variant. Have you done the fitting math? Plus who the hell runs 4 complex plates? You would move slower than a heavy with 40% decrease to running speed. In other words LOL NO Have you seen the armor plates buff thread? |
Argon Gas
Krusual Covert Operators Minmatar Republic
11
|
Posted - 2013.08.14 11:51:00 -
[3] - Quote
Vyzion Eyri wrote:Smart people will keep shield tanking because there will be a rise in usage of explosive weaponry to counter the resurge of popularity with armour tanking. Slow-moving heavies with slow-moving logistics players sticking with them? Flux + MD, free double kill. Therefore, CCP has simply indirectly restated their preference for shields. Armour supporters have been checkmated. Your move, community. - Oh how I love inciting revolutionary zeal. You don't have enough shots in your clip to take out 1000 eHP :S
As for the CPU/PG requirements: I did this fit and it fits just fine. I have to give up my equipment except for a proto hive, but still, damn that's a powerful suit. |
Argon Gas
Krusual Covert Operators Minmatar Republic
12
|
Posted - 2013.08.14 11:58:00 -
[4] - Quote
Jack McReady wrote:Argon Gas wrote:So I did the math... Logistics get inherent 5hp/s. Gallente Logi also has 5 low slots.
Base armor HP * 1.25 (Skill bonus) = 225 HP + 148.5 (Complex plate after the buff + 10%) * 4 = 819 armor + 80 base shields * 1.25 = 919 + 72.6 (single extender) = 991.6 HP
Now, you got 1 low slot for a armor repairer, which puts you at 11.65 hp/s. And you got two high slots, for either even more shields, OR two complex damage mods.
So in total: 991.6 eHP 11.65hp/s regen +20% damage And four equipment slots
I've said it before and I'll say it again: Drop the inherent 5hp/s regen and remove the extra high/low slots they got from the assault variant. you forgot to mention the huge penalty to movement :) 20% not including the stacking penalty which makes it even lower. And I could always use enhanced plates that only lose 20HP per plate and have 3% instead of 5%. |
Argon Gas
Krusual Covert Operators Minmatar Republic
12
|
Posted - 2013.08.14 12:10:00 -
[5] - Quote
Heavy Breaks wrote:Argon Gas wrote:So I did the math... Logistics get inherent 5hp/s. Gallente Logi also has 5 low slots.
Base armor HP * 1.25 (Skill bonus) = 225 HP + 148.5 (Complex plate after the buff + 10%) * 4 = 819 armor + 80 base shields * 1.25 = 919 + 72.6 (single extender) = 991.6 HP
Now, you got 1 low slot for a armor repairer, which puts you at 11.65 hp/s. And you got two high slots, for either even more shields, OR two complex damage mods.
So in total: 991.6 eHP
11.65hp/s regen +20% damage And four equipment slots
I've said it before and I'll say it again: Drop the inherent 5hp/s regen and remove the extra high/low slots they got from the assault variant. This guy needs locking in a cage somewhere and NEVER be allowed to post on any forum ever again! Why? For speaking the truth? I'm a Gallente Assault/Logi, I got access to both proto versions. This is going to be an awesome month for me until the logi gets nerfed :) |
Argon Gas
Krusual Covert Operators Minmatar Republic
12
|
Posted - 2013.08.14 12:16:00 -
[6] - Quote
Jack McReady wrote:Argon Gas wrote:Jack McReady wrote:Argon Gas wrote:So I did the math... Logistics get inherent 5hp/s. Gallente Logi also has 5 low slots.
Base armor HP * 1.25 (Skill bonus) = 225 HP + 148.5 (Complex plate after the buff + 10%) * 4 = 819 armor + 80 base shields * 1.25 = 919 + 72.6 (single extender) = 991.6 HP
Now, you got 1 low slot for a armor repairer, which puts you at 11.65 hp/s. And you got two high slots, for either even more shields, OR two complex damage mods.
So in total: 991.6 eHP 11.65hp/s regen +20% damage And four equipment slots
I've said it before and I'll say it again: Drop the inherent 5hp/s regen and remove the extra high/low slots they got from the assault variant. you forgot to mention the huge penalty to movement :) 20% not including the stacking penalty which makes it even lower. And I could always use enhanced plates that only lose 20HP per plate and have 3% instead of 5%. first of all, enhanced plate lose 27 hp afters skills and second, you cleary dont know how stacking penalty works I do. I lose less and less per plate. This isn't really a "penalty" but I couldn't think of a name. |
Argon Gas
Krusual Covert Operators Minmatar Republic
12
|
Posted - 2013.08.14 12:26:00 -
[7] - Quote
BL4CKST4R wrote:Did the fitting for the Gallente logistics, and it is possible but there are some caveats that would mean this suit will not be abused in this way. First of all the suit will move at 4.09 m/s, thats almost the speed of a heavy without the same HP, absolutely no room for equipment not even a hive, if using a Duvolle and it requires 5/5 fitting skills. Also because of how limiting the speed is nobody is going to make this type of suit, also this type of suit is currently possible just with lower HP but it is also possible with every other suit but because of the speed penalties nobody uses it, thus it doesn't exist now and it won't exist then.
The Assault gk.0 can get be built slightly the same, but with 100 armor HP less. The difference is that it also has to resort to a Gek-38 and has lower repair (again I believe CCP will add passive armor), on the plus side it has higher shield repair and a speed of 4.51 m/s which is way faster than the logistics.
The main problem is the inherent 5hp/s. 6.5hp/s is **** slow, I can't see myself using three plates on my assault. But 11.65hp/s? Heck yeah I will stack plates.
Also, the difference between a duvolle and a GEK is minor at best, I never use a duvolle. |
Argon Gas
Krusual Covert Operators Minmatar Republic
13
|
Posted - 2013.08.14 12:31:00 -
[8] - Quote
Zatara Rought wrote:4 complex plates = 48 pg. 1 complex repper = 11 pg 2 complex damage mods = 18 pg 1 complex shield extender = 11 pg. Duvolle = 11 pg (8 with fitting optimization)
That's 99 pg without any nades or equips...Yeah...you'd need all core skills maxxed out, couldn't run much for nades, and no equips. I have 102 pg. with all core skills decked out.
/thread and the move speed penalty for that stacking included would still bring you down to 4.09 move speed....which is slow as ****. Funny, because I can fit it on my logi right now. 1 Complex repper. 4x Complex plates. 1x Complex shield extender 1x Complex damage mod 1x Enhanced damage mod 1x GEK (I don't use duvolles, I see them as pointless since the performance boost is very minor) 1x M1 Locus Grenade 1x Ishukone hive |
Argon Gas
Krusual Covert Operators Minmatar Republic
13
|
Posted - 2013.08.14 12:47:00 -
[9] - Quote
BL4CKST4R wrote:Argon Gas wrote:BL4CKST4R wrote:Did the fitting for the Gallente logistics, and it is possible but there are some caveats that would mean this suit will not be abused in this way. First of all the suit will move at 4.09 m/s, thats almost the speed of a heavy without the same HP, absolutely no room for equipment not even a hive, if using a Duvolle and it requires 5/5 fitting skills. Also because of how limiting the speed is nobody is going to make this type of suit, also this type of suit is currently possible just with lower HP but it is also possible with every other suit but because of the speed penalties nobody uses it, thus it doesn't exist now and it won't exist then.
The Assault gk.0 can get be built slightly the same, but with 100 armor HP less. The difference is that it also has to resort to a Gek-38 and has lower repair (again I believe CCP will add passive armor), on the plus side it has higher shield repair and a speed of 4.51 m/s which is way faster than the logistics.
The main problem is the inherent 5hp/s. 6.5hp/s is **** slow, I can't see myself using three plates on my assault. But 11.65hp/s? Heck yeah I will stack plates. Also, the difference between a duvolle and a GEK is minor at best, I never use a duvolle. Well until assault suits start carrying repair tools I really don't think we should lose this skill, you should add in the fact a good Logi will keep you repped not constantly, but when your armor needs a polish. All suits will stack plates not just the Gallente logistics. The assault has a faster shield repair, so its practically a trade off. Yes because I totally want shield regen over inherent 5hp/s on my GALLENTE assault >_> |
Argon Gas
Krusual Covert Operators Minmatar Republic
14
|
Posted - 2013.08.14 12:53:00 -
[10] - Quote
Jack McReady wrote:Argon Gas wrote:Jack McReady wrote: first of all, enhanced plate lose 27 hp afters skills and second, you cleary dont know how stacking penalty works
I do. I lose less and less per plate. This isn't really a "penalty" but I couldn't think of a name. haha you obviously have no clue, stacking penalty does not apply for the speed penalty =D Actually it does :D You're the one without a clue, Gallente have been using this fact to create better fits since 1.2. |
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Argon Gas
Krusual Covert Operators Minmatar Republic
14
|
Posted - 2013.08.14 12:58:00 -
[11] - Quote
kiro of justice wrote:Someone get the OP out of here. He's the reason every gun and suit in this game is gonna blow.
An Effective fit =/= OP The Gallente Logi being a better frontline soldier than a Gallente assault. How is that NOT OP? |
Argon Gas
Krusual Covert Operators Minmatar Republic
14
|
Posted - 2013.08.14 13:56:00 -
[12] - Quote
Lorhak Gannarsein wrote:Yeah, I kinda agree with (is this Cat Merc?) OP here. There's no good reason for the GalLogi to have such vastly superior tank to the Assault. Meow |
Argon Gas
Krusual Covert Operators Minmatar Republic
16
|
Posted - 2013.08.14 14:55:00 -
[13] - Quote
HYENAKILLER X wrote:Logi can only be op against noobs. In real battles they run out of ammo.
You can have all the armor you want, but wirhout bullets who cares. Plus armor tanking effects speed. Its a great suit but assualt in nuetral territory always wins. Wait what? A logi has 4 equipment slots. That means 4 nanohives. That means he can have more ammo than 4 assaults. |
Argon Gas
Krusual Covert Operators Minmatar Republic
17
|
Posted - 2013.08.14 15:06:00 -
[14] - Quote
LoveNewlooy wrote:Argon Gas wrote:HYENAKILLER X wrote:Logi can only be op against noobs. In real battles they run out of ammo.
You can have all the armor you want, but wirhout bullets who cares. Plus armor tanking effects speed. Its a great suit but assualt in nuetral territory always wins. Wait what? A logi has 4 equipment slots. That means 4 nanohives. That means he can have more ammo than 4 assaults. u cant have any hives if u put all ur pg on armor plates and Dmg moludes Funny, because I did, I have a proto hive on my suit. That's in fact more than I could fit on my Assault, that has K-2, worse tank and same damage. |
Argon Gas
Krusual Covert Operators Minmatar Republic
17
|
Posted - 2013.08.14 15:17:00 -
[15] - Quote
LoveNewlooy wrote:Argon Gas wrote:LoveNewlooy wrote:Argon Gas wrote:HYENAKILLER X wrote:Logi can only be op against noobs. In real battles they run out of ammo.
You can have all the armor you want, but wirhout bullets who cares. Plus armor tanking effects speed. Its a great suit but assualt in nuetral territory always wins. Wait what? A logi has 4 equipment slots. That means 4 nanohives. That means he can have more ammo than 4 assaults. u cant have any hives if u put all ur pg on armor plates and Dmg moludes Funny, because I did, I have a proto hive on my suit. That's in fact more than I could fit on my Assault, that has K-2, worse tank and same damage. well it mean u have no nadas or u using gek 38.not everyone using same weapon. if u combo ASCR with core nadas u dont even have a hives to use =) I use M1 grenades on both. I use a GEK because I don't see the need for a duvolle. (On both the assault and the logi)
Both suits are maxed out. |
Argon Gas
Krusual Covert Operators Minmatar Republic
17
|
Posted - 2013.08.14 15:24:00 -
[16] - Quote
LoveNewlooy wrote:that why u have enough pg for hive but if u go on ascr it cost u **** load of pg
So what? If I put it on my assault I wouldn't have PG for a K-2 either.
My point still stands, Logi > Assault. |
Argon Gas
Krusual Covert Operators Minmatar Republic
19
|
Posted - 2013.08.14 15:33:00 -
[17] - Quote
LoveNewlooy wrote:like i said if u go full complex plates with max dmg (proto weapon and 2x dmg modules) u cant put hive on it.
anyway who need hives when u on pc all ur teammate drop hive for you XD I can't put a hive on my assault either. Again Your point? In fact, it's much worse because I got a LOT less CPU/PG. |
Argon Gas
Krusual Covert Operators Minmatar Republic
20
|
Posted - 2013.08.14 17:12:00 -
[18] - Quote
BL4CKST4R wrote:Mamertine Son wrote:richiesutie 2 wrote:so i did some more math and the gallentai logi can beat the cal logi by 88hp in raw hp with the cal maxing at 1173 hp and the gal at 1261. aswell as this if the suits were going up against explosive weaponry the the gal still wins but only by 1.25hp.i think something went wrong with that second calc im gonna repeat it. EDIT: GAL wins!!!! and both suits had a unskilled duvolle fitted Um... is anyone else seeing a problem with this whole logi thing? I'm lucky if I can get 600(total)hp on my assault and logis seem to be able to fit almost double that. Did we at some point decide to make logi's the real front liners? I guess I was a bit of a noob who saw thrown off by the wording. I saw 'Assault' and was like 'I can f stuff up with this' and the word logi and thought 'pff... why would I wanna support my team?' If I had known I would have spec'd into logi. Difference between the Logi suit and Assault suit after 1.4 would be 5 repair and 100 armor HP. And that 5 repair is a lot, considering complex repairer does 5. |
Argon Gas
Krusual Covert Operators Minmatar Republic
24
|
Posted - 2013.08.14 18:44:00 -
[19] - Quote
Quill Killian wrote:Argon Gas wrote:Zatara Rought wrote:4 complex plates = 48 pg. 1 complex repper = 11 pg 2 complex damage mods = 18 pg 1 complex shield extender = 11 pg. Duvolle = 11 pg (8 with fitting optimization)
That's 99 pg without any nades or equips...Yeah...you'd need all core skills maxxed out, couldn't run much for nades, and no equips. I have 102 pg. with all core skills decked out.
/thread and the move speed penalty for that stacking included would still bring you down to 4.09 move speed....which is slow as ****. Funny, because I can fit it on my logi right now. 1 Complex repper. 4x Complex plates. 1x Complex shield extender 1x Complex damage mod 1x Enhanced damage mod 1x GEK (I don't use duvolles, I see them as pointless since the performance boost is very minor) 1x M1 Locus Grenade 1x Ishukone hive Where's your drop uplinks? How about your repair tool? Huh. I don't see a nanite injector in that loadout, either. I am a real logistics trooper, Argon Gas, and, son, you're no logistics trooper. You're an *assault* player abusing the logistics class, and then yipping that it should be nerfed. Us logistics players ought to be pissed off at folks like you who run around doing this stuff, and if CCP listens to your "advice," those us who role-play properly wind up being punished because of players like you. And, I've said it before and I'll say it again: If I'm going to be running around in a proto logistics suit with proto equipment out the wahoo to keep people like you, Argon Gas, supplied, repaired, healed and with strategic respawn points, I want protection. There's no way in God's green earth that I'm going to waste my ISK saving/resupplying your butt if my logistics suit of choice is nerfed because of assault players who abused the role-play system. I do not care that you play it right. Good for you. But players will abuse the **** out of it. Why should your suit, designed to help other people rather than being a direct combat suit, be better at direct combat than an assault? |
Argon Gas
Krusual Covert Operators Minmatar Republic
25
|
Posted - 2013.08.14 19:39:00 -
[20] - Quote
Quill Killian wrote:Argon Gas wrote:Quill Killian wrote:Argon Gas wrote:Zatara Rought wrote:4 complex plates = 48 pg. 1 complex repper = 11 pg 2 complex damage mods = 18 pg 1 complex shield extender = 11 pg. Duvolle = 11 pg (8 with fitting optimization)
That's 99 pg without any nades or equips...Yeah...you'd need all core skills maxxed out, couldn't run much for nades, and no equips. I have 102 pg. with all core skills decked out.
/thread and the move speed penalty for that stacking included would still bring you down to 4.09 move speed....which is slow as ****. Funny, because I can fit it on my logi right now. 1 Complex repper. 4x Complex plates. 1x Complex shield extender 1x Complex damage mod 1x Enhanced damage mod 1x GEK (I don't use duvolles, I see them as pointless since the performance boost is very minor) 1x M1 Locus Grenade 1x Ishukone hive Where's your drop uplinks? How about your repair tool? Huh. I don't see a nanite injector in that loadout, either. I am a real logistics trooper, Argon Gas, and, son, you're no logistics trooper. You're an *assault* player abusing the logistics class, and then yipping that it should be nerfed. Us logistics players ought to be pissed off at folks like you who run around doing this stuff, and if CCP listens to your "advice," those us who role-play properly wind up being punished because of players like you. And, I've said it before and I'll say it again: If I'm going to be running around in a proto logistics suit with proto equipment out the wahoo to keep people like you, Argon Gas, supplied, repaired, healed and with strategic respawn points, I want protection. There's no way in God's green earth that I'm going to waste my ISK saving/resupplying your butt if my logistics suit of choice is nerfed because of assault players who abused the role-play system. I do not care that you play it right.Good for you. But players will abuse the **** out of it. Why should your suit, designed to help other people rather than being a direct combat suit, be better at direct combat than an assault? That right there is the problem with some people in this community. If you do it right, I have no problem with you. I have a problem with the people that don't, the people that use this suit as a better assault. |
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Argon Gas
Krusual Covert Operators Minmatar Republic
27
|
Posted - 2013.08.14 20:28:00 -
[21] - Quote
Cosgar wrote:Rei Shepard wrote:I wonder when the Assault suits are gonna get better at assauling then the logies.... I've been wondering the same thing. If you can't work something out with that crazy shield regen bonus and the ability to use a sidearm, something's wrong. Bigger buffer Gëá better. Assaults who can aim rarely use their sidearm. Gallente have no use for this shield regen. Try again. |
Argon Gas
Krusual Covert Operators Minmatar Republic
27
|
Posted - 2013.08.14 20:43:00 -
[22] - Quote
Cosgar wrote:Argon Gas wrote:Cosgar wrote:Rei Shepard wrote:I wonder when the Assault suits are gonna get better at assauling then the logies.... I've been wondering the same thing. If you can't work something out with that crazy shield regen bonus and the ability to use a sidearm, something's wrong. Bigger buffer Gëá better. Assaults who can aim rarely use their sidearm. Gallente have no use for this shield regen. Try again. Sidearms have nothing to do with aim, they're primarily better in CQC or complement weapons that aren't effective at short range. Laser/SMG is a pretty nasty combo. The Gallente bonus is a shield vs armor issue. There's a good topic discussing it if you haven't yet. The overlooked issue is that assault have more flat out DPS because they have access to a sidearm. No we don't. If we could fire the primary and secondary at the same time? Yes. But can we? No. So DPS is the same. |
Argon Gas
Krusual Covert Operators Minmatar Republic
27
|
Posted - 2013.08.14 20:51:00 -
[23] - Quote
Cosgar wrote: It's still 2 weapons that you can switch to on the fly. 1 + 1 = 2 Logis (Except the Amarr) only get one weapon. 1 + 0 = 1 That second weapon means more DPS, whether you want to admit it or not. Hell, if you have good aim, the breach SP beats the AR if you can land some headshots. Even the damn Ishukone out damages the Duvolle and Boundless HMG.
If you can consistantly land headshots.
Also, it's not a 2 if we can't use them at the same time. It's 1 + 1. |
Argon Gas
Krusual Covert Operators Minmatar Republic
27
|
Posted - 2013.08.14 20:56:00 -
[24] - Quote
Justin Tymes wrote: So a Gal Logi with a Laser Rifle in CQC has more DPS than someone with a Side Arm? So MD users getting 6/8 shots before the one of the slowest reload times in the game doesn't hurt DPS? SR reaches overheat and your opponent sees you don't have a side-arm so they are just going to let you cool down first? Even 60 bullets from an AR can run out in quite alot of situations.
You can't switch weapons when overheated anyway. An AR has a pretty quick reload.
And that's still not DPS, that's extra DAMAGE. DAMAGE PER SECOND =/= DAMAGE
For me with the AR, I use a sidearm maybe once every 30 kills. So tell me, why shouldn't I use a logi?
Cosgar wrote:Argon Gas wrote:Cosgar wrote: It's still 2 weapons that you can switch to on the fly. 1 + 1 = 2 Logis (Except the Amarr) only get one weapon. 1 + 0 = 1 That second weapon means more DPS, whether you want to admit it or not. Hell, if you have good aim, the breach SP beats the AR if you can land some headshots. Even the damn Ishukone out damages the Duvolle and Boundless HMG.
If you can consistantly land headshots. Also, it's not a 2 if we can't use them at the same time. It's 1 + 1. Now you're just arguing semantics. If sidearms are so unimportant why don't all logis have them?
Because CCP THINKS they're important. We all know how smart they are.
Tell me, why should you get extra low/high slots in addition to equipment? |
Argon Gas
Krusual Covert Operators Minmatar Republic
27
|
Posted - 2013.08.14 21:02:00 -
[25] - Quote
Cosgar wrote: Because logi suits trade their base stats and sidearm for them. Same reason why heavies don't have an equipment slot and why scouts are (too) squishy but fast. It's called having a tradeoff. CCP thought it was important.
Is +3 equipment, which turns you into 4 assaults equipment wise not worth it alone? I don't see the need for you to have an extra high and low slot. You are NOT supposed to be competitive in a fire fight. You can add damage to a firefight, but assaults are supposed to have the advantage. I'm not asking for the removal of light weapons, I'm asking for you to have the same high/low slot configuration as assaults. Only Logi assaults need it, not support logis. |
Argon Gas
Krusual Covert Operators Minmatar Republic
27
|
Posted - 2013.08.14 21:24:00 -
[26] - Quote
Cosgar wrote:True Adamance wrote:
I would see CCP change the logi suit by removing high and low slots and replacing the lost slots with medium slots which cover modules that give bonuses to support items, equipment items, EWAR, etc. Then Logis lose their massive buffers, can keep their PRO weapons, and be used for the role they were intended.
That'll just give people something more to complain about. See all the MD QQ? Imagine how butthurt people will be about webifiers and scramblers. I'll be fine with that. Support can happen in many ways. If you slow down my enemies, that's support. |
Argon Gas
Krusual Covert Operators Minmatar Republic
27
|
Posted - 2013.08.14 21:46:00 -
[27] - Quote
Rynoceros wrote:Are you the same guy that started the "Flaylock is OP!!!!" threads after they released that video, a month before it was even in-game? Nope. However, it was justified, as the guy who did start it actually played the game at Fanfest. |
Argon Gas
Krusual Covert Operators Minmatar Republic
30
|
Posted - 2013.08.14 22:05:00 -
[28] - Quote
Cosgar wrote:True Adamance wrote:
Same of Logi you don't need tons of EHP to play logi you should be slightly behind the assaults who should be slightly behind the heavies. All a Logi needs to do is stay alive and behind their front liners so they can rep, rez, and restock ammo, as well as be designated hackers etc.
Serious question: What's your obsession with telling others what to do? You're like the ultimate backseat gamer. Maybe because that's what you're supposed to do? >_> |
Argon Gas
Krusual Covert Operators Minmatar Republic
32
|
Posted - 2013.08.14 22:11:00 -
[29] - Quote
Cosgar wrote:Argon Gas wrote:Cosgar wrote:True Adamance wrote:
Same of Logi you don't need tons of EHP to play logi you should be slightly behind the assaults who should be slightly behind the heavies. All a Logi needs to do is stay alive and behind their front liners so they can rep, rez, and restock ammo, as well as be designated hackers etc.
Serious question: What's your obsession with telling others what to do? You're like the ultimate backseat gamer. Maybe because that's what you're supposed to do? >_> Last I heard a game is about having fun. I spend 40hrs a week getting told what to do, why the hell would I want that included in what I do in my free time? I want to have a insta kill weapon and 100k eHP. |
Argon Gas
Krusual Covert Operators Minmatar Republic
101
|
Posted - 2013.08.16 21:54:00 -
[30] - Quote
Vespasian Andendare wrote:BL4CKST4R wrote:Huh, must be my turn to shine then. Let me ask you something, did you do the math with PG/CPU? Because if I am not mistaken that suit has no room for equipment, a weapon above basic, or high slot modules. Silly Blackstar. It doesn't matter as long as you *can* fit the massive tank. EFT warrioring at its finest! Nobody needs a weapon or equipment when you're an immobile suicide tower. /sarcasm If you actually read the rest of the thread you will see that I can fit all of that with my usual weapons :) |
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